Water tank level
A water level sensor fills a blue bar graph and beeps FULL at the top.
What you need
- TinkerPie V1 board (or the free online simulator)
- USB-C data cable
- Water level sensor
Wiring
Water level sensor: S → P10, + → 3.3 V, − → GND.
Step by step
- Open Water tank level in TinkerPie Studio. It opens as blocks.
- Wire it: Water level sensor: S → P10, + → 3.3 V, − → GND.
- Press Run to try it in the simulator. Use the sliders and buttons under the board picture to test it.
- Connect TinkerPie with a USB-C cable in Chrome or Edge, press Connect, then Download. Or, with Studio started from the TinkerPie launcher on your computer, open the Arduino C++ tab and press Build & Flash.
- Change something: a colour, a number, a sound. Then run it again.
The code
This is the program the blocks make. The same program runs in the simulator and on the board.
JavaScript
var level;
basic.forever(function () {
level = sensors.waterLevel(Pin.P10);
led.plotBarGraph(level, 100);
serial.writeValue('level', level);
if (level > 90) {
basic.showString('FULL', Colors.Blue);
music.beep();
}
basic.pause(400);
});Arduino C++ (TinkerPie library)
// Water tank level
// Arduino C++ made by TinkerPie Studio from the blocks. Board: TinkerPie V1 (ESP32-S3).
// Arduino IDE: install the TinkerPie library (Studio menu > Arduino library), then Tools > Board > ESP32S3 Dev Module,
// USB CDC On Boot: Enabled, Flash Size: 16MB, Partition Scheme: 16M Flash (3MB APP/9.9MB FATFS), PSRAM: OPI PSRAM.
#include <TinkerPie.h>
using namespace tinkerpie;
double level = 0;
void setup() {
tinkerpie::begin();
basic::forever([]() {
level = sensors::waterLevel(Pin::P10);
led::plotBarGraph(level, 100);
serial::writeValue("level", level);
if (level > 90) {
basic::showString("FULL", Colors::Blue);
music::beep();
}
basic::pause(400);
});
}
void loop() {
tinkerpie::loop(); // runs the forever blocks and handles events
}More projects like this
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