Mood lamp
A WS2812 LED strip flows through a rainbow. Touch the π logo to make it brighter or dimmer.
What you need
- TinkerPie V1 board (or the free online simulator)
- USB-C data cable
- RGB LED strip / ring WS2812
Wiring
LED strip: DIN → P10, 5 V → 5 V, GND → GND. Up to 60 LEDs.
Step by step
- Open Mood lamp in TinkerPie Studio. It opens as blocks.
- Wire it: LED strip: DIN → P10, 5 V → 5 V, GND → GND. Up to 60 LEDs.
- Press Run to try it in the simulator. Use the sliders and buttons under the board picture to test it.
- Connect TinkerPie with a USB-C cable in Chrome or Edge, press Connect, then Download. Or, with Studio started from the TinkerPie launcher on your computer, open the Arduino C++ tab and press Build & Flash.
- Change something: a colour, a number, a sound. Then run it again.
The code
This is the program the blocks make. The same program runs in the simulator and on the board.
JavaScript
var bright, hue;
basic.forever(function () {
strip.rainbow(hue);
hue = (typeof hue === 'number' ? hue : 0) + 5;
basic.pause(50);
});
input.onTouch(function () {
if (bright == 40) {
bright = 160;
} else {
bright = 40;
}
strip.setBrightness(bright);
});
bright = 40;
strip.begin(Pin.P10, 30);Arduino C++ (TinkerPie library)
// Mood lamp
// Arduino C++ made by TinkerPie Studio from the blocks. Board: TinkerPie V1 (ESP32-S3).
// Arduino IDE: install the TinkerPie library (Studio menu > Arduino library), then Tools > Board > ESP32S3 Dev Module,
// USB CDC On Boot: Enabled, Flash Size: 16MB, Partition Scheme: 16M Flash (3MB APP/9.9MB FATFS), PSRAM: OPI PSRAM.
#include <TinkerPie.h>
using namespace tinkerpie;
double bright = 0;
double hue = 0;
void setup() {
tinkerpie::begin();
basic::forever([]() {
strip::rainbow(hue);
hue += 5;
basic::pause(50);
});
input::onTouch([]() {
if (bright == 40) {
bright = 160;
} else {
bright = 40;
}
strip::setBrightness(bright);
});
bright = 40;
strip::begin(Pin::P10, 30);
}
void loop() {
tinkerpie::loop(); // runs the forever blocks and handles events
}More projects like this
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