Gesture light switch
Open hand: lights on. Fist: off. Peace: rainbow. Thumbs up or down: brighter or dimmer.
What you need
- TinkerPie V1 board (or the free online simulator)
- USB-C data cable
- A laptop webcam
Step by step
- Open Gesture light switch in TinkerPie Studio. It opens as blocks.
- Press Run, then Start camera in the AI camera panel and allow the webcam. No webcam? Use the “Pretend here” controls.
- Connect TinkerPie with a USB-C cable in Chrome or Edge, press Connect, then Download. Or, with Studio started from the TinkerPie launcher on your computer, open the Arduino C++ tab and press Build & Flash.
- Change something: a colour, a number, a sound. Then run it again.
The code
This is the program the blocks make. The same program runs in the simulator and on the board.
JavaScript
var bright;
ai.onGesture(AiGesture.OpenHand, function () {
led.fill(Colors.White);
});
ai.onGesture(AiGesture.Fist, function () {
basic.clearScreen();
});
ai.onGesture(AiGesture.Peace, function () {
led.rainbow(0);
});
ai.onGesture(AiGesture.ThumbsUp, function () {
bright = math.constrain(bright + 50, 10, 255);
led.setBrightness(bright);
});
ai.onGesture(AiGesture.ThumbsDown, function () {
bright = math.constrain(bright - 50, 10, 255);
led.setBrightness(bright);
});
bright = 60;Arduino C++ (TinkerPie library)
// Gesture light switch
// Arduino C++ made by TinkerPie Studio from the blocks. Board: TinkerPie V1 (ESP32-S3).
// Arduino IDE: install the TinkerPie library (Studio menu > Arduino library), then Tools > Board > ESP32S3 Dev Module,
// USB CDC On Boot: Enabled, Flash Size: 16MB, Partition Scheme: 16M Flash (3MB APP/9.9MB FATFS), PSRAM: OPI PSRAM.
#include <TinkerPie.h>
using namespace tinkerpie;
double bright = 0;
void setup() {
tinkerpie::begin();
ai::onGesture(AiGesture::OpenHand, []() {
led::fill(Colors::White);
});
ai::onGesture(AiGesture::Fist, []() {
basic::clearScreen();
});
ai::onGesture(AiGesture::Peace, []() {
led::rainbow(0);
});
ai::onGesture(AiGesture::ThumbsUp, []() {
bright = math::clamp(bright + 50, 10, 255);
led::setBrightness(bright);
});
ai::onGesture(AiGesture::ThumbsDown, []() {
bright = math::clamp(bright - 50, 10, 255);
led::setBrightness(bright);
});
bright = 60;
}
void loop() {
tinkerpie::loop(); // runs the forever blocks and handles events
}More projects like this
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